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Abstract

The research article will attempt to find the prospects of using Mobile Assisted Language Learning among the students of Postmillennial generation. The research will make use of a language learning android game application titled “Knudge.me” (Ahmed, Saurabh, & Jain, 2016). The study is an experimentational work involving 115 students on the basis of making it a feasibility study to extend it further. The necessity is that language learning aided by technology should necessarily ensure digital inclusion among the assumed Postmillenial generation.

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